A few days ago a new post by Brendan Greene (PLAYERUNKNOWN) appeared on the official PUBG website which outlines some of their big roadmap plans for 2018. Having previously posting on the site to apologise for delayed content updates, there seems to be a strong commitment to avoiding similar problems this year, as Greene says:
“This year we’re committing to a major content delivery cycle every two months, the first of which is planned for this month. Each of these major updates will bring changes to specific systems and/or introduce new content. Smaller updates between the major ones will also continue throughout the year.”
One of the most notable plans, which would assist with this delivery cycle, will be the introduction of a experimental test server which would allow players to give feedback on new features prior to mainline release. This should be a positive step, as the post also notes the game is being prepared for e-sports participation with replay systems and a PUBG Developer Portal with API to provide statistics.
In terms of content updates, the biggest announcement was the introduction of a 4km x 4km map (a lot smaller than previous maps) which is hoped to provide faster matches:
“It should give you all a much more intense and faster paced Battle Royale experience. It will offer a higher player density and shorter matches and we want to get it into your hands early this time around so we can use your input to make it a great experience for everyone”.
The new area will be making its debut on the new Test Server and it will be interesting to see how these faster game rounds compare with more traditional PUBG play.
There were also hints of additional plans:
– New game modes and new vehicles in early 2018
– Improvements to game stability and security
– More customisation options, as well as parachute and weapon skins
– Realistic “limb and vehicle bullet penetration,” and improved characters animations when using vehicles
– Overhauled animation and sound system, including adding detail to sounds while in vehicles and moving with weapons
– “The Custom Game System will itself be further expanded to allow more fine grain control and quality of life features like saving presets”
– Emotes will finally make it into PUBG! Again, hitting the test server first – it looks like they will be controlled via a radial select and look similar to the following: